![]() If you assign a bonus to athletics, for example, your chances are higher for making a successful roll during a fight. I did like the different rolling options, though.Īt the start of the game, you have six skills you can assign bonuses to, which are: athletics, artifice, intuition, communication, observation, and scholarship. Sure, you could decide to not interview someone, but why would you? Of course, you interview every suspect! I was ultimately going through the motions without feeling like I had any control over what I was doing. Therefore, I don’t think you are really making any decisions or using any skills in this game. That one roll took away all the investigative work I did previously. One time, I didn’t roll a high enough number, and didn’t obtain the evidence I needed to win the game. The challenges, I thought, were too luck-based. If the number you roll is high enough, you are successful – otherwise, of course, you fail. If there is a challenge, such as picking a lock or getting the right information from someone, you have to take your chances by rolling dice, picking a random card, or scrolling through numbers. If there is a decision to be made, whether it’s to interview a certain suspect or snoop inside a room, you press your choice on screen and go to a new page with text. Every page or so, you are faced with a decision or a challenge. What sets this apart from a regular novel is the RPG elements. Because of this, Sherlock Holmes has decent replay value, especially since you can always skip past dialogue you’ve read already. ![]() I wasn’t able to solve the mystery this time, but the game gives you the option to go back and try again. ![]() The writing is decent, though, and fits in nicely with Arthur C. It didn’t engage me nearly as much as the previous mystery because it relied too heavily on dialogue and bland exposition. This one was much slower, as a huge chunk of your investigation is interviewing the many suspects. After solving this mystery successfully, you move on to the main story of the murder at the Diogenes Club. The story was fast-paced and fun to work through. This was my favorite part of this game, as more snooping around is involved. You start the game off with a smaller mystery – the poisoning of a prized race horse favored to win the big race. ![]() My judgments here are not geared toward AppEndix LLC, as they did not write the main text. Using these tools, you must join Sherlock and Watson to solve the murder at the Diogenes Club!Īs a digital version of a game book, the story is crucial to the overall success of the experience. There’s a place to keep notes, as well as a map of the area in which your mystery is set. In your inventory, you have a notebook, pencil, penknife, and some money. Hurley, though you can change the name of your character if you wish. It is an interactive adaptation of the original “game book” published in 1987 by Iron Crown Enterprises. This game is just like those choose-your-own adventure books I poured over as a kid. When I was offered the chance to review Sherlock Holmes Solo Mysteries, I couldn’t pass up the opportunity to jump back into an adventure.character creation page They also combined two of my favorite things – games and reading. ![]() They were immersive and exhilarating for me, as I could go on these journeys without ever leaving my room. When I was a young girl, I loved choose-your-own-adventure books my favorites were the Give Yourself Goosebumps series by R.L. Platform: iOS 7.1 or later, iPhone or iPadīuy this on: iTunes for $1.99 Screen shot ![]()
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